I’ve always had a bit of a soft spot for military games but World of Tanks and World of Warplanes never managed to hold my attention for very long. Having played both during development and after release, I found that they were enjoyable games, but not quite my cup of tea. At Gamescom this year I had a chance to get hands on with World of Warships, Wargaming’s latest project, and what I saw left me hopeful.
The first thing I noticed when the game loaded up was the sheer scale of the map, having guns that are capable of lobbing shells to a range of nearly forty miles means the maps themselves need to be large enough to accommodate such battles, the play area I got to toy with was in the order of one hundred square miles. While this may seem daunting as first, let me assure you, there were only a few moments when I wasn’t at risk of catching a shell with my face, and those were mostly when I was in danger of beaching my ship (which I can proudly say I only did twice). Getting to try out a few very different classes of ship, I was told that the US and Japanese were the first nations’ to be focussed on (to the tune of seventy five different ships), with more coming after release.